﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class StorylineInfo : ScriptableObject
{
	public List<CharacterLines> characterLines = new List<CharacterLines>();
	[System.Serializable]
	public class CharacterLines
	{
		public string character;
		public List<string> lines = new List<string>();
	}
}
